Singleton
The Singleton pattern is a creational design pattern that is used to ensure that only one instance of a class is created throughout the entire lifetime of an application. This pattern is particularly useful in situations where multiple objects of a class could cause issues with data consistency, resource allocation, or system performance.
To implement the Singleton pattern, a class must have a private constructor so that no other objects can be instantiated, and a static method that allows access to a single instance of the class. This static method will typically create an instance of the class if one does not exist, and return the existing instance if it already exists.
The Singleton pattern can be used in a variety of scenarios, such as creating a global logging object or managing access to a shared resource, such as a database connection. However, it should be used with caution as it can introduce potential issues with thread-safety and can make testing more difficult.
Overall, the Singleton pattern is a useful tool for ensuring that only one instance of a class exists in an application, and it can help improve code clarity and maintainability.